Unearthed. Unholy. Unforgotten.
From cursed consoles to outlawed board games — every item in this archive carries the weight of a world long gone. Broken, buried, but never truly dead.

Long before sleek storefronts and subscription traps, there were artifacts. Not games — but relics. Not plastic — but memory, sealed in silicon and code.
UnearthedGames.uk was founded in the shadows between nostalgia and obsession. We don’t just sell — we recover. From forbidden consoles buried in attic dust, to black-market discs whispered about in forums long since deleted.
Each item here is part of the archive. Some are broken. Some never should’ve existed. But all of them belong to those who remember — or those who wish they didn’t.
WELCOME COLLECTOR
YOUR RELICS AWAIT
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Resident Evil 4 – Chainsaw Controller (PS2, 2005)
€85
This was never meant to be held. It was meant to be feared. Modeled after the Executioner’s weapon in Resident Evil 4, this controller is less an accessory and more a blood-soaked artifact. Its jagged shape rests awkwardly in the hands — a brutal mismatch for human ergonomics, but a perfect fit for obsession. The plastic sheen is dulled by time and dust, but the chain-like teeth still gleam under harsh light. Shake it, and something deep inside growls. It's functional, but using it feels like performing a forbidden rite. No box. No warranty. No turning back.
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Shadowgate (NES, 1989)
€34
This isn’t a game. It’s a locked tomb, a labyrinth sealed with text prompts and cruel riddles. Shadowgate was never meant for children — it punishes curiosity and buries the impatient. The cartridge shows its age: a faded label, a slight rattle when shaken, as if something loose hides inside. Yet when slotted in, the game boots with an almost ceremonial dread. The music alone is enough to conjure a chill. Every death, every wrong step, feels like an offering. You don’t beat Shadowgate. You survive it.
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PSM Magazine Issue #1 – “Before the Flood” (1997)
€29
Before the hype, before the demos filled shelves and discs came standard — there was this. The genesis. A raw, unfiltered transmission from the early days of PlayStation mythology. PSM Issue #1 arrived like a signal from a parallel world where games were dark, experimental, and whispered about, not advertised. The cover is torn at the edges, the paper slightly yellowed, and there's a faint ring from where a soda can once rested — but it only adds to the authenticity. Inside, the writing is fevered, almost conspiratorial. Previews read like manifestos. The demo disc, still present, still spinning, holds echoes of games that would one day become legends. This isn't just an issue. It's scripture.
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Parasite Eve (PlayStation, 1998)
€44
This disc sweats. Even sealed in its case, there’s a tension in the air, like holding something still warm from a failed experiment. Parasite Eve wasn’t just a horror RPG — it was biological guilt rendered in pixels and strings. You step into mitochondria dreams, opera house infernos, and back alley surgeries, and the game never really lets go. The jewel case is intact but fogged, the manual warped slightly at the spine, like it absorbed something. Boot it up, and the intro still feels like a warning. Not everyone who starts Parasite Eve finishes it. Not because they can't. Because they won't.
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Warhammer Quest: Catacombs of Terror (Board Game, 1995)
€72
From an era when board games came with actual weight — this one feels like a coffin. Catacombs of Terror is Warhammer at its most baroque: gothic fonts, necromancer miniatures, event cards that read like scripture. The box lid is worn and soft at the edges, one of the corner seams held by old tape. Inside, the map tiles smell faintly of damp wood, and the figurines are still painted in the trembling hand of some 90s teen. A few dice have gone missing — replaced with older ones from another game, as if the Catacombs pulled them in.
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Vagrant Story (PlayStation, 2000)
€55
This game is a dark jewel, hidden in the dusty vaults of forgotten RPGs. The case is minimalistic, the disc almost pristine — as if it was never fully played, only handled reverently. Vagrant Story’s world is a labyrinth of shattered memories and twisted shadows, where every spell feels like a secret ritual. The story is dense, thick with political intrigue and ancient curses, demanding patience and attention. It’s not a game you rush through. It’s a game you live inside, slowly unraveling its mysteries piece by piece.
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What Our
Collectors
Say
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"UnearthedGames.uk doesn’t just sell games. They resurrect lost souls trapped in plastic and paper, giving them new life in the hands of those who understand their true value.
Every cartridge, every magazine here feels like a relic unearthed from a forgotten graveyard of digital memories. It’s not just shopping — it’s a pilgrimage." -
"I have spent decades piecing together the history of gaming, tracing its echoes through magazines, prototypes, and whispers.
UnearthedGames.uk is a sanctuary for those echoes.
Their collection reads like a living archive, preserving fragments of culture that might otherwise have faded into oblivion. For anyone who cares about the stories behind the pixels, this is a treasure trove." -
"Most stores sell games, but UnearthedGames.uk sells experiences — dark, mysterious, and unpolished. It’s like stepping into a different era, where every item has a story steeped in shadow and intrigue.
Their selection is addictive; I always find something I never knew I needed, and it changes how I see gaming forever."
Frequently Asked Questions

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Can I return or exchange an item?
Due to the nature of our inventory, returns are accepted only if the item arrives damaged beyond the described condition. Please contact us within 7 days of delivery with photographic evidence.
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How do you ensure the condition of vintage items?
Our team meticulously inspects each piece before listing. Some wear is expected — scratches, faded covers, faint smells of old paper — but that’s part of their soul. We always disclose condition details honestly, so you know exactly what you’re getting.